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- on mouseDown
- global numb
- repeat while stillDown()
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to 73
- else
- set the castNum of sprite clickOn() to 71
- end if
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to 73
- updateStage()
- end
-
- on mouseUp
- global numb
- set the visible of sprite 30 to 0
- puppetSprite(30, 0)
- go(numb & "N")
- end
-